particle network testing in gh3d
Thursday, January 21st, 2010
another particle test from within grasshopper – this script is more directly exploring the displayPipeline and grasshopper’s potential for colour and line weights from within VB components. still some issues with clearing the displayConduit on update but a call can be made to either pause or capture every frame before disposing…
we’re now looking to further develop auto-organizational systems + network structures (via particles and chains) and will start posting our grasshopper definitions for public exploration by sometime next week.
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