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particle network testing in gh3d


another particle test from within grasshopper – this script is more directly exploring the displayPipeline and grasshopper’s potential for colour and line weights from within VB components.  still some issues with clearing the displayConduit on update but a call can be made to either pause or capture every frame before disposing…

we’re now looking to further develop auto-organizational systems + network structures (via particles and chains) and will start posting our grasshopper definitions for public exploration by sometime next week.

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One Response to “particle network testing in gh3d”

  1. Ciscolara Says:

    Wow thats just wild!!!

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