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Archive for the ‘techniques’ Category

composite environments usyd

Wednesday, June 30th, 2010

jeimei shen & huan miao khoo

a selection of work from our students at university of sydney digital architecture research studio.  the work presented here is an image from each students design proposal in relation to their brief which aimed to investigate digital design and fabrication techniques specific to environment and location through composite strategies. (more…)

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father magnus wenninger

Monday, June 14th, 2010

monk, mathematician, and builder of polyhedrons and polytopes, father magnus wenninger has been working on his spherical paper models since the early sixties.   in doing so he  has journeyed on a path of mathematical enlightenment leading him to publish a host of books and feature in numerous journals that discuss his interests in polyhedrons, sphere tiling and dome structures.   (more…)

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augmented sculpture

Tuesday, May 4th, 2010


quite an amazing video of a projection on form technique by visual designers who developed the above “augmented sculpture,” working in both 3-d and time-based media, presented to a public audience for the first time Grosse8/Lichtfront (more…)

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smart geometry

Monday, February 8th, 2010

we have been asked to present at this weeks smart geometry workshop in sydney alongside sarah benton and damien butler representing the digital stream at the university of sydney.  under the title ‘composite environments’ we will be discussing our research work both in academia and practice on behalf of urban future worldwide.  the event aims to showcase work from academics and practitioners who have an interest in rule based design processes.  the rest of the event will be a series of workshops using bentley’s generative components.

the event is free BYO laptop is required and will be held on the 10th and 11th of february 2010 at level, 1 studio 1 square house, unsw built enviroment of sydney, the university of new south wales, sydney nsw, 2052

for more information and registration follow this link

particle engine components

Friday, February 5th, 2010

here’s a few screenshots from the latest development of the grasshopper3d particle engine.

the engine is to be structured as: (more…)

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genetic housing

Saturday, January 30th, 2010

carlo aiello’s genetic housing project looks at the development of rules of interaction between differential mathematical systems to create genetic architecture. Different regimes of organisation are studied and translated into architectural landguage. traditional weaving methods are used to interlock different programme. lindenmayer rules are applied to develop systems of self-organisation. the interaction of both systems generates an urban housing concept, a cohesive organism that adapts itself to programmatic, climatic, contextural, economic and social conditions. (more…)

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swarming fun

Thursday, January 28th, 2010

a fascination with swarm intelligence continues to inspire work from artists to architects. for some time now, leonardo solaas has been producing some incredible processing driven visualisations which explore swarm movements. his 2006 project ‘void’ is a generative application that shows the vanishing paths of many particles as they flow over the landscape of empty spaces. it pushes further the exploration of automated drawing using a swarm of autonomous agents… (more…)

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emergence

Monday, January 25th, 2010

in a recent experiment, researchers from japan and england have constructed a similar layout to japan’s highly efficient rail system using slime mold.   the mold was presented to oak flakes arranged in a pattern similar to that of japanese cities around tokyo and was left over a 26 hour period.  during this time the single celled slime mold constructed networks of nutrient channel tubes with a striking resemblance to the japanese rail system.  this model based on the simple rules of the slime mold behaviour has the potential to lead to more efficient design models for constructing complex networks.

(more…)

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particle network testing in gh3d

Thursday, January 21st, 2010


another particle test from within grasshopper – this script is more directly exploring the displayPipeline and grasshopper’s potential for colour and line weights from within VB components.  still some issues with clearing the displayConduit on update but a call can be made to either pause or capture every frame before disposing…

we’re now looking to further develop auto-organizational systems + network structures (via particles and chains) and will start posting our grasshopper definitions for public exploration by sometime next week.

generative design

Wednesday, January 13th, 2010

we’ve just received a copy of generative gestaltung (generative design) from amazon.de and have been surprised at the range of programming material covered in the volume.  with the expansive collection of luscious images, (more…)